Friday, 31 May 2013
Thursday, 30 May 2013
Arty in 8.6. Public Test report. Tech Trees.
Hi all!
I know that many of you are interested in Artillery changes, but had no chance to check them out yourselves due to bug Test Server client size or queues. So I've decided to make a some screenshots of new Tech Trees.
Note that I've slightly edited images of Tech Trees, to make them smaller (sorry for my nearly failing Paint skills)
That's how Tank Trees look like. Tomorrow I will share some details on characteristics.
Thank you for reading!
I know that many of you are interested in Artillery changes, but had no chance to check them out yourselves due to bug Test Server client size or queues. So I've decided to make a some screenshots of new Tech Trees.
Note that I've slightly edited images of Tech Trees, to make them smaller (sorry for my nearly failing Paint skills)
That's how Tank Trees look like. Tomorrow I will share some details on characteristics.
Thank you for reading!
Tokens, Premium Accounts, World of Warplanes and Account Roaming
Hi all!
Today a United Premium Account was announced for all Wargaming.net products. What exactly does this mean?
Well,
first of all,by purchasing a premium account in one product, you will
have it for all of our products. And do not fear, the price for the
Premium Account won't be rising. The only way it may change is in your
favor as discounts and specials, which are introduced from time to time
(btw, you can look forward to something really special on 15 years
Anniversary of WG, which will take place on 2nd of August).
There
is also another very important change, which was almost unnoticed by
community, but is very important - the new tokens in World of Warplanes.
During Open Beta there will be chance to receive this special game
currency which will work as a kind of gold alternative. This tokens may
be spent on purchasing a Premium Account, and it will also work for
World of Tanks!
So prepare yourself for World of Warplanes Open Beta!
To
our players who have not logged in to WoWP for several month I
sincerely recommend you do so. The game is much improved. There are new
graphics, controls, flight model, planes, reworked domination regime,
modules, consumables.... Lot's of things. And in some upcoming updates,
aside of all other crazy and cool stuff, we will introduce crews and
achievements. And I'm really looking forward to it (yes, game is
currently polished enough to introduce some 'shiny' things).
Tomorrow more information on World of Warplanes will be posted, so stay tuned!
Thanks for reading.
P.S.
You asked a lot about server transfer and account roaming... Well I
have some information to share. First of all, we do remember about your
requests to develop roaming system, so you can play on different
servers. But you also should note that it takes time and a lot of work
to make it in accordance to system of each server. For example, RU has
vehicles and inscriptions, like 'Stalin', which are not available, and
are even offensive for EU community. So we need a system, which will
replace such inscriptions on something neutral, when you are playing on
RU server.
And
this is just one small thing we should take in count. But anyway, first
tests and implementation of roaming account between servers will be
probably done this year.
As
for server transfers... Well, we will soon open one for Korean server.
If you are from Asian region and wanted to move, you should use your
chance!
At the end I would like to thank Yankee, awesome man who helps me a lot proof-reading my mixture of English and Russian!
Friday, 24 May 2013
Comments on 8.6 update notes basing on your questions
Hi again!
We decided to release comment on 8.6 update notes, since you've aksed lots of questions. I repost it from forums to blog, slightly changing:
Disabled tracers:
Tracers
will be disabled for all vehicles, except for SPGs. This means that tracers
from SPGs will still be visible for everyone, just as it currently is in the
game. However the area in SPG strategic aiming mode, where tracers of invisible
vehicles are shown, has been reduced. To see them you will need to be closer to
the point where they originated from.
During the
process we have also removed the tracers of your own shots. But you should not
be worried about it too much. We will probably bring it back with the 0.8.6
release, maybe even with the tracers of your allies’ shots.
This is done to address issues with currently existing modifications of the game, which actually allow to cheat withouth being banned for this. We are planning to make even more protection for tracers, comparing to what we've done a year ago.
Nerf of “HEAT” shells:
As
announced previously, this is still planned. A detailed list of the changes
will be shared closer to the release date.
We just want to stop Tier V and VI pwning with derp guns and premium shells. They are too OP currently
100% trained crew for new accounts:
Will be
available only for the Tier I tanks that are available with the account
creation. This feature will not be applied to any newly purchased Tier I
vehicles.
About the changes in game economy:
The income
of all vehicles from the 5th tier to the 10th tier,
except SPGs, will be increased. The changes will also be applied to the premium
vehicles.
Premium tanks up to the 8th
tier will be leveled by the most profitable tier 8 vehicles. The income of less
profitable vehicle will be increased.
About the optimization of the sniper mode view:
Well, this is just a mechanism of reticle stabilization in sniper mode.
It helps a lot during aiming on railroads, crushed fences etc. You will be able
to fire faster, since you won’t have to wait until the tank stabilizes on this
curvy terrain. It’s really useful and after internal tests we decided to
implement it.
New premium tanks:
In 8.6 we will add the long expected Tier V Heavy A33 Excelsior tank.
But we won’t add the Sexton, because there will be too many changes for SPGs in
the next update and we want to analyze their performance first.
Actions using in-game physics:
“A mechanism was added,
which allows determining what bonuses (XP, credits, frag count) will be granted
for damaging or killing tanks using physics (pushing into water or from cliffs
etc.) and who should receive them.”
This sentence means that there is not only a mechanism, but that this
actually works. We will provide you with more details in further patch notes.
New super-heavy spall liner
USSR: KV-4, KV-5
Germany: GW typ E, Jagdtiger8,8 , Jagdtiger, JagdPz E-100, VK4502 B, Maus, Lowe,
E-75, E-100, VK7201
USA: T95, Т110Е3
Britain: Tortoise, FV215b,
TOG II*
* If any tank has a spall liner installed, it will be automatically
changed to the new super-heavy version, which will be moved to your depot. We’ll
move it there first, since the new spall liner weighs 1.5 times more, and may
not be compatible with your current vehicle set-up.
New camouflage mechanics
Prior to the update we will release a separate document just about these
new mechanics. Stay tuned.
Turret shift for E-100:
Turret on
the E-100 will be shifted forward by about 30 cm.
8.6 Update in World of Tanks
Greetings!
Yesterday we announced the details of the World of Tanks Supertest 8.6 changes. (You can read through full preliminary update notes here).
You may be asking yourself, "What the hell does this mean to me"? Not much at the moment. Although we have released some preliminary details, all changes remain in the Super Tester phase, and are still subject to change.
So let's take a look on the most significant parts of this update from my perspective.
First of all, artillery is going through some major changes, the most significant being the fact that they will now be tiered similary to other vehicles and will range from tier II to tier X. Tech Trees in 8.6 will look something like this (sorry for my poor 'Paint' skills -). Note, that I specifically have not given to much details to research paths, since they are still subject to change:
All in all, SPGs will not play much differently. They are not receiving almost no buffs, while general performance will be decreased. BUT , keep in mind, they will have tighter Tier spread and will improved accuracy due to game mechanics changes.
So the game mechanics changes are the major part of this update. First of all we are changing the way HEAT shells work. So you will see much less OP Derp guns in Tier V and Tier VI.
Secondly, we increase accuracy of every single gun in the game. To balance this for SPGs, we've slightly increasing depression for them
Thirdly, we are making armor penetration and damage distribution more predictable
Lastly, we are nerfing the bushes camouflage bonus, while significantly buffing the effect of premium camouflage patterns and the camouflage net module- they will now give a decent bonus even to the largest vehicles, like JagdPz E-100.
Many of these changes are done in order to decrease random factors in the gameplay and give more value to player 'skill'. Overall, you should find the game to be much more predictable now.
We are also making economics changes. And the most important of these changes - we raise income of all Tier V - X vehicles (aside of SPGs, and that's their nerf for 8.6).
And we also giving giving assist bonuses for tracking enemies, which works similar to scouting bonuses. If your allies damage an enemy vehicle while that vehicle is tracked from your shot- you receive additional experience, but not any additional credits.
Also we want to rebalance premium shells prices, so the cost will be based on the improved performance of the shell, and not based on Tier or vehicle type.
Two last really important things, which everybody was waiting for - kill counts from physics interactions and dynamic texture changing. But I will describe this later...
Thank you for reading all of this. Wait for more interesting posts. Ask me questions - I will answer them, and probably make a separate QnA post afterwards.
Best regards,
Vallter
Yesterday we announced the details of the World of Tanks Supertest 8.6 changes. (You can read through full preliminary update notes here).
You may be asking yourself, "What the hell does this mean to me"? Not much at the moment. Although we have released some preliminary details, all changes remain in the Super Tester phase, and are still subject to change.
So let's take a look on the most significant parts of this update from my perspective.
First of all, artillery is going through some major changes, the most significant being the fact that they will now be tiered similary to other vehicles and will range from tier II to tier X. Tech Trees in 8.6 will look something like this (sorry for my poor 'Paint' skills -). Note, that I specifically have not given to much details to research paths, since they are still subject to change:
All in all, SPGs will not play much differently. They are not receiving almost no buffs, while general performance will be decreased. BUT , keep in mind, they will have tighter Tier spread and will improved accuracy due to game mechanics changes.
So the game mechanics changes are the major part of this update. First of all we are changing the way HEAT shells work. So you will see much less OP Derp guns in Tier V and Tier VI.
Secondly, we increase accuracy of every single gun in the game. To balance this for SPGs, we've slightly increasing depression for them
Thirdly, we are making armor penetration and damage distribution more predictable
Lastly, we are nerfing the bushes camouflage bonus, while significantly buffing the effect of premium camouflage patterns and the camouflage net module- they will now give a decent bonus even to the largest vehicles, like JagdPz E-100.
Many of these changes are done in order to decrease random factors in the gameplay and give more value to player 'skill'. Overall, you should find the game to be much more predictable now.
We are also making economics changes. And the most important of these changes - we raise income of all Tier V - X vehicles (aside of SPGs, and that's their nerf for 8.6).
And we also giving giving assist bonuses for tracking enemies, which works similar to scouting bonuses. If your allies damage an enemy vehicle while that vehicle is tracked from your shot- you receive additional experience, but not any additional credits.
Also we want to rebalance premium shells prices, so the cost will be based on the improved performance of the shell, and not based on Tier or vehicle type.
Two last really important things, which everybody was waiting for - kill counts from physics interactions and dynamic texture changing. But I will describe this later...
Thank you for reading all of this. Wait for more interesting posts. Ask me questions - I will answer them, and probably make a separate QnA post afterwards.
Best regards,
Vallter
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