Friday 31 May 2013

World of Warplanes 4.3



Hi everyone!

I just wanted to share with you the Developers bulletin from World of Warplanes. You will find some interesting info on changes in 4.3 and  rewards for Open Beta testing.

Please, note, that my version is a slightly edited one.


Crew Training and Skills

The new system of crew skill advancement will include three different types of crew qualifications: a pilot, a gunner and a navigator. It is obvious that the second and third qualifications will only be available for multi-seater aircraft, while single-seater planes (which are the most common in the game) will have a pilot only.

Advancement of the major qualification of the pilot will improve the following aircraft characteristics: 'Manoeuvrability', 'Speed', and 'Firepower'. Or, more specifically, a pilot with 100% training level will be able to make the most of the plane and its listed performance characteristics.

Advancement of the major qualification of the gunner will improve the 'Defensive Power' parameter, increasing the defensive abilities of the aircraft in battle. Only if the gunner acquires 100% of the skill will the maximum rear gun accuracy characteristics (displayed in aircraft performance characteristics) be achieved.

Advancement of the major skill of the navigator will affect the characteristics of the pilot and the gunner. Or, more simply, by relieving them of a number of their duties the navigator improves the battle efficiency of his fellow crew members.

Interesting to note: Qualification advancement will be carried out on a linear basis. Therefore, in order to advance from 52% to 53%, the same amount of XP will be required as that needed in order to advance from 99% to 100% (unlike the crew advancement system in World of Tanks). Do you consider this a step forward? I personally do!

It will be possible to select specific crew skills through the personal record of each crew member, accessible in the Hangar. Apart from the major qualification, additional skills will be available for each crew member qualification: 'Stamina' (providing a crew HP increase), 'Increased View Range' (available for all crew members), 'Telescopic Eye' (a skill for gunners that increases the firing range), and 'Engine Expert' (a skill for pilots or navigators that improves aircraft dynamics; i.e. the acceleration characteristics). The list of available crew skills will also be further expanded in future game updates.

  Visual and Graphical Updates

In-game illumination will be significantly improved with Patch 4.3. Depending on the colour of the reflected surface, gleams and highlights will be displayed on the aircraft and “soft shades” will help to better emphasise the size of ground objects and feeling of speed.

The in-game tracers, which many players complained about in Patch 4.2, will also be significantly altered. Their width will depend now on the tier of the gun, and their visibility will vary depending on the camera proximity to the aircraft. Finally, the intensity of the tracers will be significantly decreased, thereby making the aiming process easier and more convenient.

 Game Client Performance

We have been conducting a significant amount of research into the improvement of game client performance, the results of which lead us to believe that Patch 4.3 will bring an FPS increase for most PC configurations.


Tech Tree Changes won't be included here! But images are share along the whole post!


 Plans to Reward Testers

After the official release of the game, we plan to reward all those players that have made a contribution to the creation of the game: by testing, providing feedback, reporting bugs, and otherwise trying to improve the game.

Now is finally the time for us to explain the rewards that testers will get…

NA/EU Regions

All Senior and Alpha Test Veterans that have completed at least 700 battles when the game is released will receive an aircraft as a reward.

Alpha Test Veterans that have completed more than 100 battles when the game is released will receive an "Alpha Test Participant" medal in the game client, retain their Senior or Alpha Test Veteran status on the forum, and also receive some other additional nice stuff.

All Alpha Testers (Global Alpha Test participants) that have completed at least 700 battles when the game is released will receive an aircraft as a reward, retain their Alpha Tester status on the forum, and receive an "Alpha Test Participant" medal in the game client, along with some other additional nice stuff.

Alpha Testers (Global Alpha Test participants) that have completed more than 100 battles when the game is released will retain their Alpha Tester status on the forum, and receive an "Alpha Test Participant" medal in the game client, as well as some other additional nice stuff.

All Beta Testers (Closed Beta Test participants) that have completed at least 700 battles when the game is released will receive another plane as a reward, retain their Beta Tester status on the forum, and receive a "Beta Test Participant" medal in the game client, along with some other additional nice stuff.

Beta Testers (Closed Beta Test participants) that have completed more than 100 battles when the game is released will retain their Beta Tester status on the forum, and receive a "Beta Test Participant" medal in the game client, as well as some other additional nice stuff.

Open Beta Test participants that have completed at least 700 battles when the game is released will receive an aircraft as a reward.

Thus, Alpha Test Veterans (RU) and Senior Alpha Test Veterans (NA/EU), as well as Alpha Testers with at least 700 battles played, will receive a total of 3 reward aircraft, Closed Beta Test participants with more than 700 battles will receive a total of 2 reward planes, and Open Beta Test participants with at least 700 battles will receive 1 reward aircraft.

New Maps

Last but not least, new maps will be introduced with Patch 0.4.3 – 'Asian Border' and 'Plateau'.







2 comments:

  1. Hi!

    Would be nice if the gift planes will be little more competative than the beta tester gift tanks in WoT in their tiers.


    Btw - what project are you working on WoT, WoWS or WoP?


    Folterknecht

    ReplyDelete
  2. Hi Folterknecht!

    My work consists of coordinating activities on different projects. So I'm more or less involved in all of Wargaming products started after World of Tanks release.

    Best regards,
    Vallter

    ReplyDelete